using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class StopWatch
    {
        public StopWatch Start()
        {
            throw new NotImplementedException();
        }

        public StopWatch Stop()
        {
            throw new NotImplementedException();
        }

        public float ElapsedSeconds
        {
            get
            {
                throw new NotImplementedException();
            }
        }

        public float ElapsedMilliseconds
        {
            get
            {
                throw new NotImplementedException();
            }
        }
    }
}